Rainbow Six Extraction, Analysis.A different cooperative

Rainbow Six Extraction

We tell you our conclusions and note in the Rainbow Six Extraction analysis, the new Ubisoft game for PS5, PS4, Xbox, PC and Stadia.

Rainbow Six Extraction is a different cooperative than the average.Ubisoft has managed to perfectly capture the tactical component of Siege's gameplay to take it beyond the competitive.It is not the typical shooter to endure the guy in front of hundreds of waves;It is a more collected, intimate environment, where cooperation and communication are key elements for the success of the mission.Because the risk, as we already knew since 2015, has its reward ... if you do not die in the attempt.

United in front of the beyond

The prior impressions of the analysis made us clear two concepts: the relevance of stealth and the important thing to find synergies.Extraction takes a total of 18 agents known to all and alters them in their fair measure.Sledge's deck continues in place;Also the lures of Alibi.However, as you progress you will unlock new features that expand the potential of your main gadget.In this sense we would have liked some more changes in certain operators.Smoke or Pulse have moved exactly, and we are not special utility in this environment.

Any game consists of up to three players through three scenarios integrated in a single level.Each of the scenarios revolves around an objective, which varies randomly when generating the mission.Once the first objective is completed, you have two options before yourself: or you are extracted to ensure the experience obtained, or struggles in the second scenario before a different goal.

The chain of objectives reaches until the third and last scenario.The difficulty is usually in crescendo.The farther the scenario with respect to the beginning, the more arches you will find (as the enemies of dark appearance are known).Does the risk compensate?Definitely.Progress by missions is based on your sensations, on the way you have optimized your run.We are not facing a Roguelike as such, but it does have components that invite rejugability, adaptation to the conditions generated randomly.A game can take you about fifteen minutes, even less, to complete it.

The stealth is fundamental.The arches take into account several signals to detect your position.They even identify the sound of shots with silencer.Many times they do not know the direction, but they do enter into a constant alarm state in which they patrol the surroundings of their natural position.Crujir from a window to break or shot through a fragile wall can be the small trigger among those who are close.We like that despite the auditory signals, the arches do not go to an alert state until they enter their visual field.When it occurs they have a margin of just seconds to react, the right thing so you can send a signal to their close partners.

Unlike during the advance, the status of attack is more tight than it seemed.The alarm of enemies alerts all the threats of the stage;Only those around him.Nor are the reappearance points unlimited.New arches will be born from alerted nests, identifiable bags for their reddish color.Once eliminated you will avoid regenerating more in it.

We have four locations: New York, San Francisco, Alaska and Truth or Concequences (which will not go unnoticed by the fan).Each location has three levels, which in turn is divided into three scenarios once the game begins.The latter vary certain elements between departure and departure.The generation of the extraction point, the door of the next level, the entire trail of enemies ... has enough variety so that gasoline is not spent shortly after starting.Not to mention what it differs from playing as we play at the next level of threat (as the difficulty is called).

Efficient game: tactical cooperative

As we said at the beginning, Siege's tactical component moves the cooperative environment in the same way.It is a shooter that continues to shine when the entire squad is compensated, when you are efficient navigating the stage.Not only just squeeze the trigger: you have to take into account other elements that take the role of main mechanics.

Rainbow Six Extraction, análisis. Un cooperativo diferente

We refer mainly to the mucilage, that dark trail that fill the surface of the stage.When we pass through it we lose movement speed.Trapped in him we become the prey.At first it seems a harmless element.When shooting on it we can clean the area (with its expense in ammunition).The problem lies when you play at a threat level that introduces mutations.

Mutations are altered states of a lifetime.They contribute another extra point of difficulty that then has their reward in the amount of experience.One of the alterations, for example, permeated the entire mucilage of acid.You can imagine how the game was: looking for the minimum loophole not to be able to step on it.Other times the arches are leaving a trail when walking.If we leave our hands we can end up finding a bottleneck when trying to flee the stage.

Both the number of enemies and the requirements to meet the objectives are delimited based on the players in the squad.The remaining holes are not filled with operations controlled by artificial intelligence.If you decide to embark alone, you can.The launch missions (up to 13) lead us to undertake numerous actions between different game styles.One of them, called specimen, pushes us to capture a special arch.The method is simple: attract it with shots while we deal with their classmates to the point of extraction, where we activate a trap that leaves them unconscious.

Another of the funniest objectives is the destruction of corrupt nests.Given the randomness of the games, sometimes we can face the mission in an area full of globular, arches that have a poisonous gas bag that exploits to the minimum contact with the ballistics.You can imagine what can happen when a couple of them get together on your flank.The biopsy also deserves special mention, where you must demolish concrete melee enemies to take samples.If you discover you (which is most likely), you have to coordinate with your classmates to attract them, stun them and be able to catch them back in the back.

What we liked least is the protean's hunt. This archea adopts the combat style of a random operation of React to fight against you. The combat is made in a special sand prior to a portal. You have more survival options by having ammunition, health and skill recharges boxes. However, fighting face to face is somewhat boring for the conditions that occur. It is the typical enemy that absorbs hundreds and hundreds of bullets in a life bar that you see at all times. Given the reliability of the AI ​​when firing, there are no shooting. If Smoke touches you, for example, you can get shots of your shotgun from distances in which it would be useless in your hands. If instead of him appears, Sledge, his deck becomes practically the hammer of Thor: spear on a straight line, damages areas and has the advantage of loading against you ... all this while the stage is filled with mucilage. Not to mention that it is a struggle that extends much more in time than a normal objective, since at certain times it disappears to call other arches to their aid. You need certain adjustments to make it more enjoyable.

A challenge from the beginning

Since the first time we put the controls surprised us at the level of demand of the game.It is not at all a simple game.The progress curve is carried in such a way that always, even when you fail, you receive an impulse in experience that leads to the following games.But the difficulty component moves to the management of your operations and their performance on the battlefield.

All agents start from 100 base health points at the beginning, indicated with a white bar in the interface.During the mission you can obtain medicine cabinets with which to exceed that limit, but that health serves as a temporary complement to that of the character itself.That is, the remaining base health at the end of a game will be the one that transferred that agent to the headquarters.For example, if Alibi ends with 20 base health points, that agent will move to the hospital and cannot be selected for the next game.

The success of your mission not only reports experience, but also health with which to cure your agents in treatment.It is balanced in such a way that it requires several games to completely restore your life.The penalty is more severe if the agent dies in full departure.You will subtract an important sum of the points you have obtained in the progress of your profile.The agent will be missing until he rescues it.

Maybe it's one of the most tense moments of the whole game.The rescue of a fallen operator will begin when you return to the stage where he died.Among the missions that are generated will be the release of it;If everyone in the squad has someone to release, each one will see the fallen agent of him.In the negative case you will see a generic operator.During the mission we will find a kind of pillar where the agent is trapped between claws.The mechanics is curious.A player must hold the action button to pressure the claws.The companions, meanwhile, must destroy the impulses that the pillar sends towards the attacked agent.If they reach him, you will lose strength to the point where they can die.

The situation is not simple.Apart from being careful with his own pillar and his impulses, you must keep in mind the rest of the arches that will come in his help.It is one of the moments of greatest tension, since you play to miss the opportunity to restore that experience obtained.If you fail the agent will return to your squad, that is, you do not lose it.In fact, if many agents die, some will return so you can continue playing.

But when we talk about challenge we must emphasize the playable offer beyond the four locations.At a certain point we unlock missions, a modality that rotates weekly and that includes game modes as an invasion, in which we must activate the doors of the level by means of an unlocking sequence.Archeans will send more troops than normal to face, and they will be more fierce the longer you remain at the level.Torments, detonators, alfas ... The arches will not make you easy.

The last playable bastion is when reaching range 16, at which time you unlock the Maelstrom protocol.In seven -day stripes you will find a chain of missions to be completed with a designated group of agents.Your score will be transferred to a classification that will report unique experiences and rewards.There are reasons to return to extraction every week.

Stability

The version we have been able to access for this analysis corresponds to that of Xbox Series X. In it the game has two display modes.The first drives us the resolution up to 2160p (4K) while maintaining the performance objective to 60 images per second.Instead, the second prioritizes the image.The effects of shadows and lighting appear to a higher quality at the cost of losing resolution (1080p).The truth is that we have not had framerate falls when prioritizing the resolution.Cleaning the image in this mode is recommended if you have a compatible screen.

What we would like is to be offered the opportunity to adjust the field of vision in console.Base comes in a fairly low proportion.We must take many camera turns to place ourselves at times of stress, which occur more frequently than in Siege.On the other hand, the availability of the cross game from the beginning is a success.You can join games with players from other platforms through the Ubisoft Connect system.

CONCLUSION

Rainbow Six Extraction manages to get to fruition.We are facing a different cooperative, driven by the elements that make the gameplay unique from Siege.The communication, cooperation and efficiency when playing are the keys to a shooter that also seeks to be tactical away from the competitive.In launch we have enough variety of locations so that it does not despite the passage of time.From the beginning it is a challenge;The progression curve is gradually leading you to improve the agent, the only way to survive the following levels of threat that you will unlock along the way.Reaching the Maelstrom protocol, level 16 of 30, took us at least 20 hours.If we want to complete all the content in the maximum difficulty, the figure is easily folded or triples.

THE BEST

WORST

8.2

Very good

Game of notable finish that we will enjoy and remember.A good purchase, highly recommended for genre lovers.It is well taken care of at all levels.

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